



Artillery, ships and vehicles still have ghosts rendered.

Fixed crash occurs during AI turn cycle, after changing the unit size options while in Campaign mode.Fixed crash in the ambush controller caused by incorrectly assuming that an ambush battle was being loaded, when loading into a multiplayer land battle.Fixed an indefinite hang, when attacking Egyptian rebel army across the Nile in Campaign mode.Fixed rare crash in battles when unit banners were moving slowly due to low frame rates.Fixed crash when placing deployables with a single click in invalid locations on the battlefield.Fixed crashes occurring when entering battles, declaring war, and ending turn after changing the unit size in the advanced graphics options menu in Campaign modes.Incremental performance improvements, reduced CPU bottleneck in a number of scenarios - further improvements pending in future patch.Improved the performance of selecting units.Further optimisation to Campaign path finding.Here are the patch notes for Total War: ROME II- Patch 4 (version #7573.461942):
